No portion of this work may be reproduced in any form without written permission. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.
|Published (Last):||19 May 2017|
|PDF File Size:||11.40 Mb|
|ePub File Size:||3.12 Mb|
|Price:||Free* [*Free Regsitration Required]|
Creatures of this rank are sometimes called quasi-deities or hero deities. Creatures that have a mortal and a deity as parents also fall into this category. These entities cannot grant spells, but are immortal and usually have one or more ability scores that are far above the norm for their species. They may have some worshipers. Ordinary mortals do not have a divine rank of 0.
They lack a divine rank altogether. These entities, called demigods, are the weakest of the deities. A demigod can grant spells and perform a few deeds that are beyond mortal limits. A demigod has anywhere from a few hundred to a few thousand devoted mortal worshipers and may receive veneration or respect from many more. A demigod controls a small godly realm usually on an Outer Plane and has minor control over a portfolio that includes one or more aspects of mortal existence.
A demigod might be very accomplished in a single skill or a group of related skills, gain combat advantages in special circumstances, or be able to bring about minor changes in reality itself related to the portfolio. Called lesser deities, these entities grant spells and can perform more powerful deeds than demigods can. Lesser deities have anywhere from a few thousand to tens of thousands of worshipers and control larger godly realms than demigods. They also have keener senses where their portfolios are concerned.
These entities are called intermediate deities. They have hundreds of thousands of mortal worshipers and control larger godly realms than demigods or lesser deities. Called greater deities, these entities may have millions of mortal worshipers, and they command respect even among other deities. The most powerful of greater deities rule over other deities just as mortal sovereigns rule over commoners.
These entities are beyond the ken of mortals and care nothing for worshipers. They do not grant spells, do not answer prayers, and do not respond to queries.
If they are known at all, it is to a handful of scholars on the Material Plane. They are called overdeities. In some pantheistic systems, the consent of an overdeity is required to become a god. Most deities are creatures of the outsider type usually with 20 outsider Hit Dice.
All deities that are outsiders have all alignment subtypes that correspond with their alignment. Unlike other outsiders, they have no darkvision unless noted in the deity description. Deities have some or all of the following additional qualities, depending on their divine rank. Most deities are 20 HD outsiders with 30 to 50 character levels as well.
These additional character levels beyond an effective character level of 20th follow the rules for epic levels. Character levels above 20th confer some, but not all, of the benefits of normal levels.
Deities gain all the class features for all their levels. The deity also gains the normal Hit Die for that class, plus additional skill points as if the deity had a level in that class normally. The deity gains an ability bonus every four levels, and a feat every three levels. No deity can have more than four attacks derived strictly from its base attack bonus.
Note : Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities.
Use twice the value in the Quadruped column for fly speeds for all deities capable of flying. Deities can move much more quickly than mortals. Some deities are exceptions, with speeds faster or slower than the norm. This bonus stacks with all other Armor Class bonuses and is effective against touch attacks and incorporeal touch attacks. All deities also have a deflection bonus to their AC equal to their Charisma bonus if any. In addition to the figures for weapon attacks, this section of the statistics block also includes melee touch attack and ranged touch attack bonuses, to be used when the deity casts a spell or uses a spell-like ability that requires a touch attack to affect its target.
A deity gets its divine rank as a divine bonus on all attack rolls. Deities of rank 1 or higher do not automatically fail on a natural attack roll of 1. As outsiders with alignment subtypes, the natural attacks of deities, as well as any weapons they wield, are considered aligned the same as the deity for the purposes of bypassing damage reduction. Greater deities rank automatically get the best result possible on any check, saving throw , attack roll , or damage roll.
Calculate success, failure, or other effects accordingly. When a greater deity makes a check, attack, or save assume a 20 was rolled and calculate success or failure from there. A d20 should still be rolled and used to check for a threat of a critical hit. This quality means that greater deities never need the Maximize Spell feat, because their spells have maximum effect already.
A deity gets its divine rank as a divine bonus on all saving throws. Deities of rank 1 or higher do not automatically fail on a natural saving throw roll of 1. A deity gets its divine rank as a divine bonus on all skill checks , ability checks , caster level checks , and turning checks.
Lesser deities rank may take 10 on any check, provided they need to make a check at all. Intermediate and greater deities rank always get a result of 20 on any check, provided they need to make a check at all. Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank.
A deity is immune to polymorphing , petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself. A deity is not subject to energy drain , ability drain , or ability damage. A deity is immune to mind-affecting effects charms, compulsions, phantasms, patterns, and morale effects. Deities of rank 1 or higher are immune to electricity, cold, and acid, even if the attacker is a deity of higher divine rank.
Some deities have additional energy immunities. Deities of rank 1 or higher are immune to disease and poison , stunning , sleep , paralysis , and death effects , and disintegration. Deities of rank 6 or higher are immune to effects that imprison or banish them.
Such effects include banishment , binding , dimensional anchor , dismissal , imprisonment , repulsion , soul bind , temporal stasis , trap the soul , and turning and rebuking. A deity has damage reduction as shown on the table. If the deity also has damage reduction from another source this damage reduction does not stack with the damage reduction granted by divine ranks. Instead, the deity gets the benefit of the best damage reduction in a given situation.
All deities have at least the following resistances. Individual deities may have additional resistances. Every deity of rank 1 or higher has at least one additional power, called a salient divine ability, per divine rank see Salient Divine Abilities.
A deity of rank 1 or higher can use any domain power it can grant a number of times per day equal to its divine rank if the power normally can be used more often than that, the deity gets the greater number of uses. A deity can use any domain spell it can grant as a spell-like ability at will. All deities even those of rank 0 are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe.
The only way for a deity to die is through special circumstances, usually by being slain in magical or physical combat. Deities of rank 1 or higher are not subject to death from massive damage. Deities of rank 1 or higher have incredibly sensitive perception. Perception is limited to the senses a deity possesses. A deity cannot see through solid objects without using its remote sensing ability or some sort of x-ray vision power. As a standard action , a deity of rank 1 or higher can perceive everything within a radius of one mile per rank around any of its worshipers, holy sites, or other objects or locales sacred to the deity.
The remote sensing power can cross planes and penetrate any barrier except a divine shield described in Salient Divine Abilities or an area otherwise blocked by a deity of equal or higher rank. Remote sensing is not fooled by misdirection or nondetection or similar spells, and it does not create a magical sensor that other creatures can detect.
As a standard action , a deity of rank 1 or higher can block the sensing ability of other deities of its rank or lower. This power extends for a radius of one mile per rank of the deity, or within the same distance around a temple or other locale sacred to the deity, or the same distance around a portfolio-related event.
The deity can block two remote locations at once, plus the area within one mile of itself. The blockage lasts 1 hour per divine rank. Every deity of rank 1 or higher has at least limited knowledge and control over some aspect of mortal existence. Demigods have a limited ability to sense events involving their portfolios. They automatically sense any event that involves one thousand or more people.
The ability is limited to the present. Lesser deities automatically sense any event that involves their portfolios and affects five hundred or more people.
Intermediate deities automatically sense any event that involves their portfolios, regardless of the number of people involved. In addition, their senses extend one week into the past for every divine rank they have. Greater deities automatically sense any event that involves their portfolios, regardless of the number of people involved. In addition, their senses extend one week into the past and one week into the future for every divine rank they have.
When a deity senses an event, it merely knows that the event is occurring and where it is.
Deities and Demigods
Register Help. Stay Logged On. Page 1 of 3 1 2 3 Last Jump to page: Results 1 to 30 of Thread: Re-imagining Deities and Demigods [3. Thread Tools Show Printable Version. Re-imagining Deities and Demigods [3.
Divine Ranks And Powers
See below for statistics. Each day she can cure hit points. Great Cleave, Improved Critical halfspear , Improved Critical heavy lance , Improved Share Spells: A valkyrie may have any spell she casts on herself also Critical longsword , Improved Initiative, affect her mount if the latter is within 5 feet at the time. This modi- good and detect evil at will fier is already figured into the in a yard radius as the statistics given above.
- IGENETICS A MENDELIAN APPROACH PDF
- ANTIGONA DE SOFOCLES PDF
- LA JAULA DE LA MELANCOLIA ROGER BARTRA PDF
- CUENTOS DE FUTBOL JORGE VALDANO PDF
- UNDERSTANDING COMPUTERS TODAY AND TOMORROW COMPREHENSIVE 13TH EDITION PDF
- COURS DE BIOCHIMIE STRUCTURALE LES GLUCIDES PDF
- GENIO Y FIGURA PABLO DE ROKHA PDF
- KRIM DHE NDESHKIM PDF