FALLOUT 3 PS3 INSTRUCTION MANUAL PDF

Fallout is a franchise whose success with the RPG community has been most impressive. During the first two episodes that were followed to a lean year interval, we decided, we fans, the result would be the most important event of our virtual lives. Indeed prisoner as a good shelter, like any hero Aroyo, the post-apocalyptic world that stretched before us we were afraid but we intriguing without power immersive and memorable dimension addictive. Ten years later we have grown slightly and then comes the long awaited announcement, the moment we have all been waiting in the shadows of these pseudo suites as Fallout Tactics and Brotherhood of Steel, this time making the story or fiery we get the first taste of radiation, the taste of a new world, drab and beautiful, dangerous and likely.

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Fallout 3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series , [1] it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment.

The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. The game is set within a post-apocalyptic , open world environment that encompasses a scaled region consisting of the ruins of Washington, D.

It takes place within Fallout 's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year referred to as "The Great War" , caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped uranium and Crude oil.

The main story takes place in the year , around 36 years after the events of Fallout 2 , of which it is not a direct sequel. Players take control of an inhabitant of Vault , one of several underground shelters created before the Great War to protect around 1, humans from the nuclear fallout , who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances.

They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former U. Fallout 3 was met with critical acclaim and received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the greatest video games of all time. The NPD Group estimated that Fallout 3 sold over , units during its initial month of release in October , performing better than Bethesda's previous game, The Elder Scrolls IV: Oblivion , which sold nearly , units in its first month.

The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the use of and the ability to be addicted to alcohol and drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called " Brahmin "; and in Japan, due to having a weapon called the " Fat Man ", which releases mini nuclear bombs.

Unlike previous titles of the series, Fallout 3 is played from the first-person perspective. The players have the option to switch between this and an "over-the-shoulder" third-person perspective at any time after the initial stages of the game.

While many elements from previous titles are reused, such as the SPECIAL system, and the enemies encountered, major elements in the combat system are changed and new features are introduced, e. Character creation is done through a tutorial prologue that encompasses the different ages of the player's character, which also covers tutorials on movement, the HUD, combat, interactions with the game world, and the use of the Pip-Boy The character's creation is done in steps, with the player first setting up their appearance along with what race and gender their character is, and the name they have.

Next, they customize their character's primary attributes via the S. Which three Skills their character focuses on can either be left to the choices they make with a series of question, or by choosing manually what they desire. As the character progresses through the game, experience points XP are earned from accomplishing various actions, such as completing a quest, killing an enemy, and so forth, with a new level granted upon reaching the necessary amount of XP.

A new level grants the player the ability to allocate points to the various Skills available and thus improve upon them, making them more effective; for instance, a higher lock-picking skill allows the player to be able to tackle more difficult locks on doors and containers, while a higher medicine skill increases the amount of health recovered with Stimpaks.

Once the character achieves their second level, they can be granted a Perk, which offers advantages of varying quality and form, such as being able to carry more items, finding more ammo in containers, and having a higher chance to perform a critical hit.

Many Perks have a set of prerequisites that need to be satisfied, often requiring a certain Skill level to acquire them, while a new Perk can be granted for every two levels earned by the character. An important statistic tracked by the game is Karma , which is affected by the decisions and actions the character performs during the game. Positive actions to Karma include freeing captives and helping others, while negative actions towards this include killing good characters and stealing.

Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. Karma can have tangible effects to the player, beyond acting as flavor for the game's events, in that it can affect the ending the player gets, alter dialogue with non-player characters NPCs or give off unique reactions from other characters, while also granting access to certain perks that require a specific Karma level.

However, the player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct. A character's health is divided between two types: HP health points and Limbs. While HP is the general amount of health that a character and other NPCs have friendly, neutral or hostile and which depletes when damage is taken, either from combat, setting off traps, falling from a height or self injury, Limb health is specific to each portion of the body — namely the arms, legs, head, and torso, although non-human enemies feature additional appendages, and robotic enemies feature different types of appendages.

Limbs can be damaged in the same way as HP, though once depleted they become "crippled" and induce a negative status effect, such as blurred vision if the head is crippled, or reduced movement speed if one or both legs are crippled.

While the latter occurs when the player's character becomes addicted to drugs and alcohol and confers negative effects if the player does not continue using them, radiation poisoning occurs when the character absorbs radiation, either by walking through areas with background radiation, and consuming food and drink that is irradiated with a small amount of radiation.

Furthermore, the amount of background radiation absorbed can be reduced through the use of Rad-X drugs and special apparel, both of which improve resistance to radiation. All weapons and apparel found, regardless of whether they are a makeshift-weapon such as a lead pipe, or a gun, degrade over time the more they are used, and thus become less effective. For firearms, degrading into poor condition causes them to do less damage and possibly jam when reloading, while apparel that reduces damage becomes less protective as it gradually absorbs damage from attacks.

When too much damage is taken, the items breaks and cannot be used. The first method is find certain vendors that repair items, though how much they can repair an item depends on their skill level, while the cost of the repairs depends upon the item itself. The second method is for players to find a second of the same item that needs repairs or a comparable item , and salvaging parts from it for the repair, though how much they can do depends on their character's own skill level in repairs.

In addition to finding weaponry, the player can create their own. To craft such weapons, the player must use a workbench, possess either the necessary schematics or the right Perk, and scavenge for the items needed to make them.

These weapons usually possess significant advantages over other weapons of their type. Each weapon's schematic has three copies that can be found, and possessing additional copies improves the condition or number of items produced at the workbench, while a higher repair skill will result in a better starting condition for the related weapon.

Weapon schematics can be found lying in certain locations, bought from vendors, or received as quest rewards. The system was introduced by Bethesda's developers, who described it as a hybrid between timeturn-based and real-time combat , so much in that while using V. Using the system costs action points AP , the amount of which depends on the weapon being used and thus limiting the actions of the player's combat during a turn.

Through the system, the player can switch between multiple targets if there is more than one around at any time , and also target specific areas of them to inflict damage — a player could either target the head for a quick kill, go for the legs to slow an enemy's movements, or shoot at their weapons to disarm them; for some enemies, they can put them into a berserker rage by hitting specific parts.

The chance of striking a different area, displayed as a percentage ratio, is dependent on the weapon being used, and the distance between the character and the target; a character who is a higher level when using V.

S is also more likely to hit an enemy with the system than a lower level character. The use of V. Furthermore, ranged weapons are capable of hitting limbs, while melee weapons focus on the target in whole when using V. During their travels across the Wasteland, the player can be accompanied by a single non-player character NPC companion, who can assist in combat. Which companion can accompany the player depends on who they have encountered that can join them; it is possible to not encounter all depending on how the game is played.

Only one companion may travel with the player, and should they wish to take another with them, the first must be dismissed either voluntarily by the player or as a consequence of other events or die in combat. One unique companion the player can have, that can allow a third to join without issue, is a dog named Dogmeat , who can be killed during the game if the player misuses him or places him in a severely dangerous situation; [13] [14] [15] the release of the Broken Steel DLC, makes it possible to replace Dogmeat, provided the player acquires a Perk that grants the opportunity of getting another dog.

Fallout 3 takes place in the year , and within the region that covers most of the ruined city of Washington, D. While the city can be explored, much of the interior zones are cut off by giant rubble over many of the roads leading in, meaning that access can only be achieved by using the city's former underground metro tunnels loosely based on the real-life Washington Metro.

The region has two major factions within it — the Enclave and the Brotherhood of Steel. While the Enclave is similar in goal to their western brethren, the eastern branch of the Brotherhood of Steel seeks to assist the people of the Wasteland, though a small group rejected this and became outcasts who seek to resume their original goal of salvaging high-level technology.

Other factions include former slaves who seek to inspire others for freedom by restoring the Lincoln Memorial, a group that feast on blood, and a group who tend and care for a region of the wastes where plants have become abundant. For the first 19 years of their life from to , the player character grows up within the isolated confines of Vault designed to never be opened as a social experiment by the pre-war corporation known as Vault-Tec alongside their father James, a doctor and scientist who assists in the Vault's clinic.

While growing up, their father comments about their deceased mother Catherine and her favorite passage from the Bible — Revelation , which speaks of "the waters of life". Upon reaching their 19th birthday, chaos erupts when James suddenly leaves the Vault, causing the Overseer to lock down the Vault and send security guards after James' child. Escaping from the Vault with the aid of the Overseer's daughter Amata, the search for James across the Wasteland begins at the nearby town of Megaton, named for the undetonated atomic bomb at the center of town, and eventually into the ruins of Washington D.

Directed by Three Dog towards Rivet City, a derelict aircraft carrier serving as a fortified human settlement, the Lone Wanderer meets with Doctor Madison Li, a scientist who worked alongside James. Li informs the Lone Wanderer that their parents were not born in Vault , but lived outside of it, where they worked together upon a plan they conceived to purify all the water in the Tidal Basin and eventually the entire Potomac River , with a giant water purifier built in the Jefferson Memorial , called Project Purity.

However, constant delays and Catherine's death during childbirth forced James to abandon the project and seek refuge in Vault , where he took the Lone Wanderer to raise within a safe environment far away from the dangers of the wasteland. Stanislaus Braun, whom James had sought out for information on a G. Reunited with their father, the pair return to Rivet City and recruit Li and the other project members to resume work at the Jefferson Memorial.

As they begin testing the project, the Memorial is invaded by the Enclave, a powerful military organization formed from the remnants of the United States government, which continues to remain active despite the demise of their brethren on the West Coast thirty years previously. Seeking to stop them from gaining control of his work, James urges the Lone Wanderer to finish his work and find a G. Autumn survives, however, and the rest of the team flees from the remaining Enclave soldiers. The Lone Wanderer, accompanied by the remaining Project Purity members, make contact with the Brotherhood of Steel within the ruins of the Pentagon, now known as the Citadel.

With their help, the Lone Wanderer travels to Vault 87 to find a G. The Lone Wanderer recovers the G. As they make their way out, the Wanderer is ambushed by Colonel Autumn and the Enclave and is captured with the G. K confiscated. At the Enclave base at Raven Rock , the Lone Wanderer is freed from their cell by the Enclave leader, President John Henry Eden, who requests a private audience with them, but Colonel Autumn defies Eden's orders, takes command of the Enclave's military, and orders the Lone Wanderer to be shot on sight.

Despite the setback, the Wanderer meets with Eden who is revealed to be a sentient ZAX series supercomputer that took control of the Enclave after President Dick Richardson was killed on the West Coast. Seeking to repeat Richardson's plans, Eden reveals his intentions of using Project Purity to infect the water with a modified strain of FEV that will make it toxic to any mutated life, thus killing off most life in the Wasteland including humans.

The Enclave, who would be immune to the effects because of their genetic "purity" as a result of their isolation, would be free to take control of the area. Forced to take a sample of the new FEV, the Wanderer leaves the base, regardless of doing so peacefully or convincing Eden to self-destruct. Returning to the Citadel, where news of the Enclave's possession of the G. After reaching the control room, the player has the choice to either convince Autumn to leave or kill him.

Li informs the Wanderer that the purifier is ready for activation, but that the code must be inputted manually within the control room, meaning whoever goes in will be subjected to lethal amounts of radiation. To make matters worse, the purifier has been damaged and will self-destruct if not activated.

Except for the first choice, the Lone Wanderer has the choice of introducing the modified FEV into the purifier or not, which further affects the ending. Whatever the choice, a bright light enshrouds all, and an ending slideshow begins, including any actions they took that had an influence on the wasteland. Although the main story ends here, the introduction of the Broken Steel DLC creates a new choice with the ending, in that the Lone Wanderer can send one of their radiation-immune companions into the chamber to input the code.

Furthermore, the game remains open-ended from this point onwards, with the Wanderer surviving the radiation they were subjected to, and recovering two weeks later to the news that the purifier is working well and supplying clean water to the people of the Wasteland, or has been having an adverse effect on life thanks to the introduction of the modified FEV.

Sarah Lyons does not survive if sent into the chamber in the Broken Steel ending. Fallout 3 was initially under development by Black Isle Studios , a studio owned by Interplay Entertainment , under the working title Van Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. Leonard Boyarsky , art director of the original Fallout , when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said "To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game.

This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch.

Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not. Bethesda Softworks started working on Fallout 3 in July , [23] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug-ins were completed.

Bethesda pursued an ESRB rating of M for "mature" by including the adult themes, violence, and depravity characteristic of the Fallout series. They shied away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real.

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Fallout 3 Manual

Fallout 3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series , [1] it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. The game is set within a post-apocalyptic , open world environment that encompasses a scaled region consisting of the ruins of Washington, D. It takes place within Fallout 's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year referred to as "The Great War" , caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped uranium and Crude oil. The main story takes place in the year , around 36 years after the events of Fallout 2 , of which it is not a direct sequel. Players take control of an inhabitant of Vault , one of several underground shelters created before the Great War to protect around 1, humans from the nuclear fallout , who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances.

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What is the button layout for ps3 and also how do you use vats like what button do you press ?

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