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The Singles Rules for have been revised to reflect current Refereeing practices and to take into account proposals of member nations. The general format of the previous Rules has been followed. The Rules are followed by a set of Appendices which include Guidelines for the interpretation of the Rules.
The Guidelines are to be read in conjunction with the Rules. An indication of the changes for is given below. As there are many changes a detailed summary would be too long. Readers are referred to the full text where changes are underlined in bold type. An alternative version without changes highlighted is available on request from WSF. Rule 12 - Interference: Rule Guideline G6 is expanded to include Minimal Interference.
Players must "make every effort to get to and play the ball ". Guideline G7 is expanded to include application of this new rule. Rule 9 - Ball hitting the opponent and a player turning. Rule completely rewritten. In particular:. Rule 9. Striker can hold the shot and ask for a let. Now the striker on turning can be allowed a let if the swing is obstructed or awarded a stroke if the obstruction is deliberate.
As used by the PSA. Rule 10 - Further attempts. Re-formatted with new subsections. New Rule Rule 13 - Lets. Additional wording added in the first paragraph emphasizing that the Referee can ask a player the reason for an appeal.
Rule 15 - Duties of the Players. Rule 3 - The Warm-Up. Old New subsection 3. Rule 3. Rule 16 - Bleeding, illness, disability and injury. Rule completely re-organized and rewritten. Rule 19 : Duties of the Marker. Marker must call score without delay.
Appendix 2 : New definitions for "crowding ", "interval", "release", "reasonable swing", "service", "shaping", "turning" and "warm-up". Rule 4 - The Service. Rewritten in the positive sense. Rule 11 - Appeals. New subsections New G New Appendix 6 - Protective Eyewear- renumbered old Appendix Appendix 11 - Guidelines for Tournament Referees. All are sincerely thanked for their time, original ideas and reviews of draft documents.
Rules 1. The Game 2. The Scoring. Continuity Of Play. Winning A Rally. Interference continued top of next column Duties Of The Players. Bleeding, Illness, Disability and Injury G Conduct On Court. Control Of A Match. Duties Of A Marker. Duties Of A Referee G G3 Fallen Object. G5 Interference on Turning or Further Attempt. G8 Method of Appeal.
G9 Timing of Appeals. G10 Early Appeal. G11 Created Interference. G12 Significant or Deliberate Physical contact. G13 Broken Ball. G14 Bleeding, Illness, Disability or Injury. G16 Progression of Penalties.
G17 Single Official. Appendix 3. Appendix 4 Flowcharts. Appendix 4. Appendix 5 Court and Equipment Specifications. Appendix 5. Appendix 6 Protective Eyewear. Appendix 7 Point-a-Rally Scoring. Appendix 8 Experimentation. Appendix 8. The use of the word "shall" in the rules indicates compulsion and the lack of any alternative. The word "must" indicates a required course of action with considerations to be taken into account if the action is not carried out.
The word "may" indicates the option of carrying out or not carrying out the action. Words or terms in italics are used with a specific meaning as defined in Appendix 2. The game of Singles Squash is played between two players, each using a racquet, with a ball and in a court, all three of which meet WSF specifications see Appendix 5.
The server, on winning a rally, scores a point; the receiver, on winning a rally , becomes the server. The player who scores nine points wins the game, except that on the score reaching eight-all for the first time, the receiver shall choose, before the next service, to continue that game either to nine points known as "Set one" or to ten points known as "Set two".
In the latter case the player who scores two more points wins the game. The receiver shall clearly indicate this choice to the Marker, Referee and the opponent. The Marker shall call "Game ball" to indicate that the server requires one point to win the game in progress or "Match ball" to indicate that the server requires one point to win the match.
After two and a half minutes of the warm-up, the Referee shall call "Half time" and the players shall change sides unless they have already done so. The Referee shall also advise the players when the warm-up period is complete with the call of "Time". A player retaining the strike for an unreasonable time is warming up unfairly. The Referee shall decide when the warm-up is unfair and apply Rule Thereafter, the server continues to serve until losing a rally, whereupon the opponent becomes the server and this procedure continues throughout the match.
At the commencement of the second and each subsequent game the winner of the previous game serves first. However, if a rally ends in a let, the server shall serve again from the same box. If the server moves to the wrong box, or either player is uncertain of the correct box for serving, the Marker shall announce the correct box.
The Referee shall rule on the correct box if the Marker is uncertain or incorrect, or there is a dispute. Should the player make no attempt to strike it after that release, the player shall release the ball again for that service. A service in which the ball is considered to have struck the front wall and a side wall simultaneously is not good and is called "fault".
The Marker must call the score without delay. If the server serves or attempts to serve prior to the Marker completing the calling of the score, the Referee shall stop play and require the server to wait until the Marker has completed calling the score. After the server delivers a good service, the players return the ball alternately until one fails to make a good return, the ball otherwise ceases to be in play in accordance with the rules, a player appeals, or the Marker or Referee makes a call.
After the server delivers the first service, play shall be continuous so far as is practical.
All players should read the complete Rules. The Rule numbers in brackets in each heading refer to the full Rules. Each game is to nine points, unless the score reaches eight-all. At eight-all the receiver non-server has to choose to play either to nine points known as "Set One" or to ten points known as "Set Two". There is no requirement that a player needs to be two points ahead to win a game. Points are scored only by the server.
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